3D to Render
Use the 3D to Render preset in Crit Space to orbit a 3D model, set up your camera and lighting, and turn the view into a photorealistic render.
Drop in a model from Rhino or any other 3D tool, frame the view you want, and that view becomes the input for the Image Generator.
Start from the preset
Open Crit Space, choose 3D to Render from the preset picker and click Use preset.

How the preset works
- 3D Model - the model you're rendering. Import your own by dragging and dropping a .GLB, .FBX or .3DM file onto the canvas.
- Text Prompt - the materials, season and location you want
- Image Generator - turns your 3D view into a render
- Results - the finished render, so you can compare the input with the output

Set up your view
Click the model to load it, then drag with your left mouse button to move around it and frame your view. The 3D Controls panel on the right gives you:
- Camera - switch between perspective, two-point perspective and orthographic views, and save camera angles you want to come back to
- Sun Brightness and Time of Day - control the light and where shadows fall, for example later in the evening for golden hour
- Ambient Strength - adds overall brightness to the view
- Ambient Rotation - shifts the ambient light, which changes reflections and highlights

Write the prompt
A prompt is optional, but it's where you set materials, season and location. For this example we used:
"Turn this 3D model into a photorealistic architectural render, natural daylight, realistic dark timber materials and wild landscaping. Atmospheric sky. Foggy Scottish Highlands in the distant background."
Generate
The 3D view plugs straight into the Image Generator as its input image. Choose how many images to create and which model to use, then click generate. For this example we used:
- Model - Muse Image Edit
- Aspect ratio - 16:9
- Image count - 2

Some models accept up to four reference images, so you can plug more than one input into the same node.
Compare the result
Next steps
- Get more angles from your render with Multi Shot.
- Animate it with Image to Video.
- Working in Studio instead? See Edit — Working with 3D Models.

